/**************************************************************************/
/*  node_dock.h                                                           */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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/**************************************************************************/

#ifndef NODE_DOCK_H
#define NODE_DOCK_H

#include "groups_editor.h"

class ConnectionsDock;

class NodeDock : public VBoxContainer {
	GDCLASS(NodeDock, VBoxContainer);

	Button *connections_button = nullptr;
	Button *groups_button = nullptr;

	ConnectionsDock *connections = nullptr;
	GroupsEditor *groups = nullptr;

	HBoxContainer *mode_hb = nullptr;

	Label *select_a_node = nullptr;
	Node *last_valid_node = nullptr;

private:
	static NodeDock *singleton;

public:
	static NodeDock *get_singleton() { return singleton; }

protected:
	static void _bind_methods();
	void _notification(int p_what);
	void _on_node_tree_exited();

public:
	void set_node(Node *p_node);
	void restore_last_valid_node();

	void show_groups();
	void show_connections();

	void update_lists();

	NodeDock();
	~NodeDock();
};

#endif // NODE_DOCK_H
